
Flesh Menu
A downloadable game for Windows

Something got loose in the building, and it is hungry.
Flesh Menu is a top-down melee roguelite. You are an alien in a meat-processing plant full of people who would rather you were not, and the only way out is up. Clear the floor, spend what the dead were carrying, take the lift, do it again.
No guns. You have claws, a swing, and whatever you can bring yourself to spit.
What you actually do
Swing at things. Eight melee weapons, and they are genuinely different jobs rather than the same swing at different numbers — the Bone Sabre is long, quick and narrow enough to punish facing the wrong way; the Meat Hammer is slow, enormous and refuses every source of swing speed in the game; the Rendering Hook drags what it catches towards you instead of shoving it away, so it decides where the fight happens.
Earn your ranged attack. The spit runs on charges, and melee kills are what fill them. Swing to earn it, spit to reach. Six kinds to find — a fan that is useless past arm's reach, a slug that goes through two bodies, tar that leaves things wading, a bomb that bursts on impact.
Mutate. Seventy-three cards, from a flat damage bump to a shard that hunts the room on its own. Some are Cursed: forty percent more damage and a third more taken, or double crits and nothing else that hurts. You can always decline.
Choose your floor. From wave four the lift shows you three: which room, and what is waiting on it. One is always quiet.
What is waiting
- 55 kinds of human, introduced one at a time with a card so you meet them before you meet them. Officer Pete shoots and cannot touch you. Riot Ron's shield guards where you were half a second ago. Karen shoulders the furniture out of her way.
- 25 bosses, one every ten floors, each with at least five distinct attacks and at least three that put something in the air. Spirals, rings with one gap in them, walls of shot with a single hole. They get their own arenas.
- Elites from wave six: ten promotions with a coloured halo you can read across the room. VOLATILE goes off when it dies. THORNED bites back. RESTLESS will not hold still.
- Broken machinery from wave five — a microwave on fire, an industrial mincer, a sparking fuse box. They are neutral. They will happily kill a crowd for you.
- Thirty floor plans, with side rooms that are genuinely separate rooms rather than walled-off corners, and eleven wave modifiers that turn up on the lift board with their effects spelled out.
Danny Cool Guy
Between floors there is a shop, and a shopkeeper who is pleased to see you. He buys the meat, the bones and the teeth, and sells weapons, spits, specials and mutations for Zingle Coins. He has opinions. He does not do refunds.
Also in the box
- The Index — every kind of human and boss, with how many you have eaten. A silhouette until you have.
- 27 achievements, none of them revealed until you earn them.
- Kill streaks with a score multiplier that holds between floors and only starts draining once something dies on the new one.
- Rebindable controls, separate music and effects volume, and a juice tab: screen shake, hit stop, blood, particles, damage numbers and seven more, each switchable, all on by default.
Controls
WASD / arrows
| Move |
| Left mouse | Swing |
Right mouse / F
| Spit |
Shift
| Dash |
E
| Special |
Q
| Swap weapon (between waves) |
I
| Inventory |
Esc
| Pause |
All rebindable in settings. Hold Del on the title screen for ten seconds to clear your records.
| Published | 12 hours ago |
| Status | Released |
| Platforms | Windows |
| Author | Polymer |
| Genre | Action, Adventure |
| Tags | 2D, Cute, Pixel Art, Point & Click, Retro, rougelike, Singleplayer, Top-Down, Unity |
| Average session | A few seconds |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
Install instructions
unzip the file, open the folder and open the .exe file








